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Rugby Everest · Coaching Guide

The Honest Guide to Rugby Moves

Why most moves never come off, and how to build the few that do. A no-nonsense guide for coaches and players who are serious about getting moves to actually work on a Saturday.

Built by a player and coach, for grassroots clubs · rugbyeverest.app
Introduction

A move is not magic, it is a manufactured overlap

Most teams have too many moves and run none of them well. They collect plays the way some people collect gym memberships: it feels like progress, and nothing changes on the weekend.

Here is the truth that this guide is built on. A move is not a trick. A move is a way of manufacturing a numbers advantage, almost always a two against one, in a part of the pitch where you want it. Strip away the names and the fancy footwork and every good move is doing one of three things: holding a defender who should be drifting, putting a runner into a gap, or making a defender choose between two threats so that one of them comes free.

That is it. Everything else, the decoys, the angles, the timing, is in service of that. Once you see moves this way, you stop chasing new ones and start sharpening the handful that win you games.

This guide has three chapters:

1. What actually makes a move work. The principles underneath every play, so you can fix your own and judge new ones.
2. A toolbox you can run on Saturday. Five proven moves, broken down step by step, with the read and the common errors.
3. Getting it to actually come off. How to install a move so the whole squad runs it the same way, under pressure, when it counts.

Read it once for the ideas. Keep it for the toolbox.

Chapter 1

What actually makes a move work

You can run the same move twice, draw it identically on the whiteboard both times, and have it score once and die once. The difference is never the diagram. It is the principles below.

1. Fix a defender, or you have nothing

The single most common reason a move fails is that nobody fixed the defender. To "fix" a defender means to hold him, to make him stay, so he cannot drift across to the next threat. You fix a defender by running a genuine threat straight at him or just inside him. If your decoy runner ambles across the field, the defender reads it instantly, ignores him, and slides onto the real ball carrier. The overlap you drew on the board never appears.

A defender is only fixed if he believes he might have to make the tackle. That belief is created by a flat, hard line aimed at his inside shoulder. No belief, no fix, no move.

2. The decoy has the hardest job, not the easiest

Players treat decoy lines as a rest. They are the opposite. The decoy is the player doing the work that makes the move score, and he never touches the ball. He has to run exactly as if he is receiving: same pace, same shape, hands ready, eyes on the passer. The moment he relaxes, the defence relaxes with him.

Train your decoys as hard as your ball carriers. The best strike runners in the world are often your most honest decoys, because defenders have learned they cannot be ignored.

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This guide was put together by Rugby Everest, the playbook tool built by a player and coach, for grassroots clubs. Rugby Everest lets you build and animate any move, defensive shift or drill, send it to your whole squad on one link with nothing for them to download, and see exactly who has studied it before kickoff.

Start free at rugbyeverest.app